Review Soulcalibur VI - the convincing return of a legend after 6 years of "missing"

The return after 6 years of "practicing" of Soulcalibur has been warmly welcomed by the opposition gamers? Soulcalibur VI is the...

The return after 6 years of "practicing" of Soulcalibur has been warmly welcomed by the opposition gamers?
Soulcalibur VI is the expected return of the Soulcalibur game series after many years of absence in the world fighting arena. Unlike other fighting games, this name is one of the rare games besides the Samurai Showdown / Samurai Spirits. It created a fighting style that placed heavily on weapons for the line of opposition, and became famous for it.

Will the names Taki, Mitsurugi, Sophiatia invite gamers to return to the historical flow with the good-evil legend between the dual swords Soul Calibur and Soul Edge?

Deep play

The formula for the success of the fighting games so far is: an innovative style with many interwoven gameplay systems, as a basis for gladiators, diverse polymorphic puzzle pieces. they make up the overall picture of the game.
Soulcalibur VI also follows this traditional formula with a battle system crystallized from the achievements of previous versions. It incorporates an elite cast of characters, who have made a name for the Soulcalibur line.

Soulcalibur VI is not as liberal as Guilty Gear, Dragon Ball FighterZ. But it is also not too organized, requires techniques like The King of Fightershay Street Fighter. The game focuses on how well the player is familiar with and mastering the character they control.

This is clearly shown through the fighting style that is completely located on two horizontal X axis. It represents the character moving forward, backward, and deep Z, representing left and right horizontal movement; ignore the Y-axis by only allowing the character to make small dance moves and basic "head-on" attacks. With this factor, the battles in Soulcalibur VI are usually decided on two criteria:

- Who knows your character better and knows your opponent's?
- Who can read the game better?

In the first thing, knowing the character you use is a prerequisite that any fighting game should have. However, in Soulcalibur VI, this is not simply that you belong to all the attacks and the combined combo of the character. You must also understand that, with this attack, the character will hit low, medium or high range, as well as the hitbox position of the character will change when performing that move. For example, Talim with attacks like Wind Charmer, Wind Sault helps the character move to left / right, back / forward, dodging counterattacks or vertical slashing of the enemy.

After understanding the characteristics of his character, the player must understand the characteristics of the rival character in order to devise his most effective battle plan. Of course, gamers can rush in and press any button to launch, overwhelming their opponents to win. However, the beauty of the game is that it encourages players to read the flow of the game and make the most accurate decisions. You hit many beautiful moves but the end result is that the winner is not you, it is just effort.

With the systems listed above, one can see that the game is more offensive than defensive. When Critical Edge, Soul Charge, Guard Impact, Guard Break and Lethal Hit are factors that help the person who mastered his right to attack through the solid defensive wall of the opponent. Soul Charge is a new feature that allows a character to briefly transform into "Super Sayan". It significantly changed its stances and attributes to better overwhelm the opponent. Typically for this Soul Charge feature can be seen in Kilik, when he starts Soul Charge, his attacks become stronger, the ultimate Critical Edge is stronger and does not consume resource bars. But in return, he lost blood slowly until he fell on the radio.

Lethal Hit is also a new feature but its definition also appears quite a lot in other fighting games, typically Samurai Shodown and Street Fighter V. Lethal Hit here is when you perform a certain attack. , in a certain situation depending on the character you and the enemy control, but when hit by Lethal Hit, they will be thrown into the air for you to hit the combo, losing armor and losing defenses, Stunned ...
The properties of the Lethal Hit are in different situations, each character is different, contributing to the depth of Soulcalibur VI's gameplay.

On the defensive side, even though the game is heavy in attack, if the player knows how to make the most of the defensive features that the game allows such as left / right steps to dodge. You need to take advantage of the hitbox in the character's moves to dodge the dangerous attacks, and especially know how to watch me, use Parry or Guard Impact, Just Guard to create gaps in the opponent's corner presses and find them way to victory for yourself.
Besides, to make the battle more exciting and poetic, Reverse Edge is a defensive feature that Soulcalibur VI introduced in this version.

Reverse Edge when cast, the character will block all attacks on themselves and then release counterattack when the player releases the button. At this point, the game's rotation angle will change, slow down and incorporate a cinematic element focusing on the fight between the two characters. This fighting attack is only determined to win - lose - draw by the player press any key, similar to knife - hammer - scissors. The winner will receive an attack on the opponent, and is able to continue his continuous attack.

It can be said that this function is a bit ... difficult to understand, but it is an interesting addition for new players, ignorant, as well as contributing to the battles in the game that are quite intense, cinematic. than.

Rich content

After all overwhelmed with the gameplay of Soulcalibur VI, players are also "stuffed" an amount of "thick" content with countless "playful" things. From three single-player sections with different gameplay, countervailing machines and multiplayer with friends, to the diverse character building section. The thickness of the game content can help gamers experience the game "alone" for a long time without being bored, with various interesting unlocking contents.

It can be said that besides the gameplay, this section is the item most carefully developed by the developer. It provides significant replay value for a fighting game. This is also the only fighting game this year that makes the writer feel satisfied with the values, as well as the content that it brings. Every time you experience, not only on the network battlefield but also on the single-player battlefield, each time the player finds an interesting detail of the game.

Mr. Amateur

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High Tech Brain: Review Soulcalibur VI - the convincing return of a legend after 6 years of "missing"
Review Soulcalibur VI - the convincing return of a legend after 6 years of "missing"
High Tech Brain
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