Blizzard has many reasons to disappoint fans. The first game of the Starcraft series was released on March 31, 1998. This game brought the...

Blizzard has many reasons to disappoint fans.
The first game of the Starcraft series was released on March 31, 1998. This game brought the name of Blizzard Entertainment to a new level, comparable to many big names in the game at that time. Starcraft has become a giant force in the real-time strategy genre, creating a big impact on the PC game genre.
Over 20 years later, in the context of the game market is becoming more and more competitive. Blizzard canceled a first-person shooter of the StarCraft series, called Ares. Game companies say they have many other projects to focus on. But the real reason why Blizzard decided to cancel the FPS Starcraf, let's find out below.
The change of senior leadership has led to the change in Blizzard's development orientation

Recently, the media have all reported on Activision, Blizzard's 2007-published game that has changed its manager. Even before the announcement was made by Kotaku, everything was almost clear. In October 2018, Blizzard's CEO and co-founder Mike Morhaime left Blizzard, he was an integral part of the game's development right from the beginning. So obviously the absence of Mike greatly influenced the development of the company. Not just that, until January 2019, CFO Amirta Ahuja also decided to leave Blizzard. After that, Activision Blizzard continued to fire to 800 people in February.
The last 12 months were a stormy time with the people working at Blizzard. and that could lead to some changes in the game's development. Perhaps, after reassessing internal groups, the developer decided that StarCraft FPS is simply not the right step for the future.
Dustin Browder was no longer appreciated

Undoubtedly, Activision Blizzard wants to change management, perhaps Dustin Browder will be allocated for a new position. Browder, the director of Heroes of the Storm in 2015, Blizzard's MOBA, was unlucky for his recent projects. HotS has never reached the level of DotA or League of Legends. So he really wanted to try his luck in the new project - StarCraft shooting game.
But to be honest, the game wasn't as expected. Although there are loyal followers, it has not reached the peak of big franchises like Blizzard's products have ever achieved. In fact, December 2018 saw the end of the esports development team. The members of this group have all moved to other groups. Unfortunately, perhaps these causes also contributed to the worse fate of StarCraft FPS.
It is simply an experiment

In order to achieve success in any field, it is necessary to have tests, and as an experiment, failures are always more successful. They are often used to test new hypotheses, devices or complex theories that almost no one understands. And tests have always been used in the game industry, which is probably the same way manufacturers have started with StarCraft, a new experiment.
In 2017, a group of video game researchers and developers tested Starcraft on different platforms. After two years of research, Blizzard had an idea for Starcraft that turned the game into a FPS shooting game. But it seems that their tests did not bring the expected success. This may seem unfortunate for fans, but it is a relatively frequent occurrence with experimental products. There are a lot of tested products that never reach players, and perhaps Starcraft FPS is also one of them.
Mr. Amateur