The duration of a game long how much is enough?

In many ways, a game is as long as possible, but is this really true? Besides graphics, storyline or gameplay, one of the most important f...


In many ways, a game is as long as possible, but is this really true?
Besides graphics, storyline or gameplay, one of the most important factors in terms of the value of a game lies in its length. When you spend money on something, you expect an amount of entertainment that corresponds to the amount of money. According to this logic, the longer a game, the better, but is this really true?


Before we jump into analysis, there is one thing you need to know, that this article will focus solely on single player experience and completely eliminate network play. The reason is simple, because of the complex nature and variability of network matches that are not suitable to be measured in terms of length.
Definition of playing time
The question is: how do you determine the length of a game title? The simplest is to calculate the time period from the start of the single player, until the credits screen is run, you can calculate how many hours of entertainment you have for the game you spent $ 60. buying. But of course, everything is not just that.


Value plays an extremely important factor when considering the playing time of a game. Consider products with multiple choices or finishes. Typically RPGs like Vampire: The Masquerade - Bloodlines or The Witcher 3: Wild Hunt. How many states dispatch vampires to choose and how many endings for Ciri to explore. At this time, a single play will not be enough to fully experience the content the developer has included. And the length of the game is easily multiplied by double or triple. 30 hours at the first play immersed in Geralt's view of Rivia. It may take less than half of the time you can exploit from the brainchild of CD Projekt Red.
How long is it possible?
The answer is not really. It is true if the game you play is really excellent as the two products just mentioned, and not when the game is not good. The content volume of Assassin’s Creed Unity can be easily up to dozens even hundreds of hours, but how many gamers really WANT it so long? Do you really want to redo hundreds of side quests that span the map just to salvage the so-called treatment value for the money you spend?


The reason why you don't want The Witcher 3: Wild Hunt or Grand Theft Auto V to end is in diversity. The approach to the goals of their tasks is not only encapsulated within a certain pattern. Now you may be hunting monsters in the forest, at other times it may be decoding a mysterious murder, or robbing a bank with a helicopter. Repetition is minimal and it makes the player feel inspired to continue playing to discover new things waiting ahead.

This is also the reason that the writer, contrary to the thinking of a part of gamers, found that the campaign part of the Call of Duty games has quite a perfect length. They will only take four to five hours, very little compared to the products mentioned above, but everything seems to have been calculated. That's because the gameplay of Call of Duty has very little variety: you come here, kill some bad guys and continue the loop without development. It will be hard to convince people to do too many things over and over without getting bored. It's best to end it when things are going well.


And then there are things that are too short
It's too long, it's too short, and it's too short. The first-person shooter Rage 2 comes from Avalanche Studios, which is an interesting example of this. Don't be mistaken! Overall Rage 2 will cost you up to 15 hours of life, but its shortness lies in small moments in total of 15 hours of play.

Rage 2 is an extremely creative and addictive gameplay, with tons of weapons and charisma to play with. But the gunfights in the game only lasted five minutes at most. The excitement was over before it even reached its peak, and then you were out of range. Rage 2 is one of the few games that the writer feels both too long and too short: short in battle scenes, and long when you have to plow to pick up things. The lack of diversity in mission design is also a deadly weakness of the game.


Conclusion
What's too bad is not good, and so is the amount of time a game plays. It is too short, and the game does not bring true value to its selling price. Too long, and sometimes you don't even want to break the island. But say it again, it's the short length of a game that should be based on the actual quality of the product. A product with gameplay that is repetitive is boring and without development, it's best to keep your length short.
Mr. Amateur

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High Tech Brain: The duration of a game long how much is enough?
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