For 40 years, there has never been a 'true substance' game Lord of the Rings.

Contrary to the success of novels and movies. Lord of the Rings doesn't have any titles that match its reputation for nearly 40 years. ...

Contrary to the success of novels and movies. Lord of the Rings doesn't have any titles that match its reputation for nearly 40 years.
For decades, Lord of the Rings is one of the most influential and revered novels in the world. RRTolkien's fantasy scenes were transformed by Hollywood into a successful trilogy. But the game is the opposite. From text-based adventures to movie-based games, from MMORPG genres to real-time strategy games, over two dozen games have tried to adapt The Lord of the Rings. Unfortunately, no game deserves the title of Lord of the Rings giant.

As soon as the brand Lord of the Rings is about to release the next installment by Amazon giants. Many titles on Lord Rings are ready to plan for deployment. This is a perfect time to look back at the history of the ups and downs of the series of Lord of the Rings.
Many games are forgotten
The first official game based on Tolkien's work, The Hobbit. It is a text-based adventure developed by Beam Software and released in 1982 for ZX Spectrum. Then switch to many other home computer formats. Specifically, the game allows characters to move to different locations, with fairly rudimentary actions and spells primarily based on a less powerful graphics system.

The game then allows the character to use these attributes to react to the player's action commands. The game is so detailed that the character can only use weapons, if they can hold them in their hands. While most text-based games at that time only accept one or two word messages, Hobbit is one of the first games that allows players to use global commands. The game is an important success in terms of revenue. After winning, the developer released two more text-based games based on the next two volumes in Lord of the Rings. However, both games are not as successful as their predecessors. Critics argue that they are oversimplified and less attractive than contemporary games.

In the early 1990s, several developers tried to bring Lord of the Rings into strategic and RPG genres. There is even a game inspired by Legend of Zelda for Super Nintendo in 1994. With a simple mechanism and design that is not eye-catching. All of these games are sunk and almost forgotten by time. It was not until Hollywood touched the Lord of the Rings brand in the early 2000s. The new Tolkien-based games got more attention.
The source is messy and confusing

Peter Jackson's film, Lord of the Rings: The Fellowship of the Ring was released on December 19, 2001. It quickly became an international phenomenon. As a result, he received widespread acclaim and brought Tolkien's trilogy to a new level. The success of the film was a big surprise at the time. However, these movie-based games have a confusing and confusing history. Because of the reality: at the time of the film's release, two different publishers hold production rights. Lord of the Rings.

In the 2000s, Sierra Entertainment won the rights to a novel based on Lord of the Rings. While Electronic Arts earned the right to produce the movie-based game of director Peter Jackson. This inadvertently caused both firms to become rivals. While Sierra must be careful to avoid duplicated characters forming with the film. In contrast, EA only has the right to build games based on details in the movie. The two top console consoles that were Nintendo's Gamecube and Microsoft's X-box debuted before Lord of the Rings for just a month. The two publishers could not release the game in time with the first part of the movie. EA won by the success of The Fellowship of the Ring Lord of the Rings. Sierra was lost when she could not transfer the essence of books into the game.

Also because copyright was split in half with a fever, Lord of the Rings never cooled down. This brand is fully exploited by game companies. From 2002 to 2019, nearly 20 titles Lord of the Rings were released in various genres, from antagonists, to real-time strategy to ... MOBA. Some games use cut scenes of the film, while others adjust the storytelling according to the guide in the book. Some people have created new scenarios based on Lord of the Rings. Although some games also make a small sound. But that's not enough for a giant like Lord of the Rings.
Not simply going deeper into Middle-earth (Middle-Earth)

The theme throughout many games Lord of the Rings is just going into Middle-earth. They have no depth or meaning other than beautiful images and high aesthetics. Therefore, most of these games were quickly boring and almost completely engulfed by the same blockbusters. The only thing that gamers spend buying is their favorite Lord of the Rings brand. Some other games have also completely lost the essence of the series. Many gamers used to say, "As if I'm playing a game in Lord of the Rings' skin class."

For example, the Lord of the Rings game: The Third Age, released in 2004. It is a turn-based role-playing game released by EA for console consoles. Gamer will become a teammate of adventurers, follow them on each mission and reflect the journey of the main characters of the movie. In order not to please Lord of the Rings fandom, developers at EA Redwood Shores borrowed heavily from Final Fantasy X in 2001. The effect of the game is extremely clear in the game's battle system, Linear structure and focus on exploring the world, although complexity is eased to be more accessible. Although appreciated, however, the game is still popular because of 'learning' a bit too far from Final Fantasy X.

Less fortunate is the 2009 2009 Lord Lord of the Rings: Conquest game. The exact game is called Star Wars Battlefront II, released in 2005. It only replaces characters and locations in The Lord of the Rings series. Players start each game by selecting a character class based on the roles in the movie. Examples are reconnaissance warriors, shamans, archers. Then fight the battle against the army controlled by AI. Developed by the Battlefront creator, Pandemic Studios for PC and contemporary gaming systems. The Lord of the Rings: Conquest sounds like a bloody and ideal battle. But no, this is a poor quality copy of Battlefront. Character classes lacked alignment in Tolkien's world. Hastily released before EA ran out of rights to use the brand Lord of the Rings, the result was an unacceptable spray bomb.

War in the North: War in the North, released in 2011 for PCs and consoles, with its original setting in Middle-earth. Snowblind Studios developer is making another game. But when Warner Bros won the Lord of the Rings brand in 2009. This made every plan change. The game is just like the image of Lord of the Rings in terms of image. War in the North is like an RPG game with a dungeon context. Lord of the Rings brand once again hung goat's head to sell dog meat.

But that doesn't mean that all Lord of the Rings games released during this period lack unique appeal. Lord of the Rings Online, a 2007 MMORPG for PC, followed the trend initiated by World of Warcraft. But it also gives players the opportunity to explore the very unique Middle-Earth. Or the game Battle for Middle-Earth II, released for PC and Xbox 360 in 2006. It uses the format of a real-time strategy game. The goal is to show the story of top-notch battles in impressive ways. So impressive that no third-person action game can be achieved. Even the console game combines tight action and cut scenes based on two parts of The Two Towers and The Return of the King. It also debuted in 2002 and 2003. These games are all appreciated for their simple yet sharp fighting capabilities.
The return of Shadow

Middle-Earth: Shadow of Mordor was released on September 30, 2014. This is the first game of Lord of the Rings to show the essence of the game. Extremely attractive game, beautiful graphics and close to the original way that no other game Lord of the Rings can be. Shadow of Mordor uses a third-person perspective like other open-world games. The style of fighting in the game is a great harmony between the rushing, powerful in Batman: Arkham and the sneaky and mysterious feeling of Assassin’s Creed.

Middle-Earth: Shadow of Mordor has stepped through the shadow of previous games in the series. One of the reasons for the success of the game is the Nemesis system, the core mechanism that decentralizes orcs for players to wage war. These Orcs, with unique names, abilities and characteristics. It interacts independently with players, creating new stories as they scramble for power in the military. This innovative system gives the game the feeling that the Lord of the Rings world is expanding. Shadow of Mordor's Nemesis system has been an unprecedented breakthrough since the launch of the text-based Hobbit game. Shadow of Mordor is the talented child of Lord of the Rings.

The previous game Lord of the Rings has no theme. They follow the original story. But the effort to convey anything other than exhausting the brand Lord of the Rings. So Shadow of Mordor is not a game of loyalty to the original. The story is darker, reflecting on the player's addiction to power. The story changes some aspects of the original to suit the game's purpose, and has a darker tone.
The road will not stop

On March 25 this year, Germany's Daedalic Entertainment studio announced a new game called The Lord of the Rings: Gollum. Expected to be released in 2021 for PC and console. This action adventure game will follow Gollum's story in its original work. It refers to unprecedented events and focuses on the inner battle between Gollum's desire for the Ring and his contempt for it. The game will be based on books and not movies and games. It will allow players to make choices at different times in the story.

Although it's less flashy than an open-world role-playing game. But Lord of the Rings: Gollum is exactly the direction that Lord of the Rings games should take if they want to continue to exploit Middle-Earth. If future developers can avoid the temptation of epic battles, narrow their focus to core themes according to the original. We can dig deeper into the essence of the series. There are many games that only have the appearance and brand of Lord of the Ring. Maybe someday we will touch a game, Lord of the Rings, really.
Mr. Amateur

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High Tech Brain: For 40 years, there has never been a 'true substance' game Lord of the Rings.
For 40 years, there has never been a 'true substance' game Lord of the Rings.
High Tech Brain
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