The Update version balances the Mage Alliance and gives strong buffs to Dragon Alliance. Edit about the Alliance - Dragon Alliance: Onl...

The Update version balances the Mage Alliance and gives strong buffs to Dragon Alliance.

Edit about the Alliance
- Dragon Alliance: Only requires 2 units to activate
- Dragon Alliance: Now will unlock new skills for each Alliance member.
- Knight Alliance :. Now will reduce 15/25/35% of incoming damage and an additional 20/25/30% when standing next to another Knight.
Edit about Heroes
- Chaos Knight: The damage inflicted increases from [40-110, 80-220, 160-440] to [55-135, 110-240, 200-480].
- Dragon Knight: Breathe Fire becomes his original skill
- Dragon Knight: DK will now turn Dragon Form right from the beginning
- Dragon Knight: HP increased to 1000/2000/4000
- Dragon Knight: Add +10 HP Regenaration
- Puck: Dragon Alliance unlocks more "Phase Shift" skills
- Viper: Dragon Alliance unlocked more "Corrosive Skin" skills
- Keeper of the Light: Skill hour will cost 150 mana
- Keeper of the Light: HP drops to 550/1100/2200.

Edit items
- Pocket Sand: Time to slow down mana increases when the damage is reduced by 50%
- Pocket Sand: Debuff effect affects random enemies in a 2-radius radius. If there are no units in a single radius around Assassin.
- Desperate Measure: Increases the amount of mana recovered by the amount of damage taken / received damage.
- Wicked Intent: Now will block HP Regen
- Scrappy Alliance: Provides 8 Armor and 9 HP Regen. Double the amount provided if your army is less than the opponent.
- New Item Pipe of Insight: + 50% Magic Resistance. When the first enemy has 100% mana, create a shield that blocks 400 Magic Damage for allies in a radius of 1 cell (Only used once in 1 battle).
- Troll Global Item (Coordinated Assault): Now will stack (stack) together.
- Boots of Speed: Now changed to Tranquil Boots. Passive returns 16 health per second and adds 100% movement speed.
Edit more

- Adjust the table: Light and intensity of shading
- Sounds when fighting from the table of other players can now be heard
- Logic to choose new opponents: Based on the comments from the community about continually meeting the same opponent in different rounds
- Mobile: Fix errors in memory calculation error when downloading data
- Fix statistical errors of units that do not fully display items and equipment while waiting for the game to start
- Fixed an ally AI that didn't use spells after Pudge pulled the enemy
- AI will now use spells on the target target area instead of the target's location. Fix Spells errors on targets in the air
- Mobile: Fix "Australia" error in game - Fix some Android devices when the game is turned upside down.
Mr. Amateur