What made Halo still an irreplaceable monument of shooting games for the past 20 years?

As evidenced by nearly 20 years of release, Halo has always had a place in their fans in particular and the series of FPS action games in ...


As evidenced by nearly 20 years of release, Halo has always had a place in their fans in particular and the series of FPS action games in general.
Halo is a first-person shooter science fiction video game brand. Managed and developed by 343 Industries, a subsidiary of Xbox Game Studios. Halo was originally developed by Bungie Studios.


Like most FPS games, Halo focuses primarily on controlling the protagonist through a first-person perspective that destroys enemies. The player has a bar of blood and an energy shield. The energy shield will fill itself after a while, and full of blood bar, players must also "eat" the first aid bag scattered in the game screen. There are special boxes in Halo, where players can stealth or increase the energy barrier for a certain amount of time when using the boxes.

Speaking of Halo, no one can ignore their enemy's faction design. For a first-person shooter (FPS) game, what you need first is how to distinguish the enemy as quickly and clearly as possible, and Halo does it very well. They have a great design team, their products are also excellent and equally innovative. Halo's antagonistic design always has an extremely unique shape so you can distinguish them from a distance. Because positive like that is your only advantage when facing them.


Take a look at the images of Brutes, Hunters, Jackals and Grunts, you can always see them with just a glance. Once you have determined the position of the enemy, what you have to do will be much easier. "Knowing the enemy knows me, hundreds of hundred wins", the motto of the old grandparents was forbidden.

In Halo, your enemies tend to have very colorful colors. That brings a huge advantage, because even in any environment you will easily distinguish them immediately. If you have played through Halo, you will see that there are many in-game environments that you have to go through. And luckily, your enemies will always be right there in the most obvious way. It's a great design so you know what you're dealing with, in FPS it's paramount. Is this the gift of the design team for gamers?


Although he has gone through many different parts, the character in Halo's character creation is always great. Not only enemies, but also the main characters, the context, the sound are also charismatic especially for gamers. As evidenced by nearly 20 years of release, Halo has always had a place in their fans in particular and the series of FPS action games in general.
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High Tech Brain: What made Halo still an irreplaceable monument of shooting games for the past 20 years?
What made Halo still an irreplaceable monument of shooting games for the past 20 years?
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