Consider the reality of Zombies titles in a scientific perspective

With the imagination and creativity of human beings, the corpse now carries in itself a distinctive and terrifyingly described form through...


With the imagination and creativity of human beings, the corpse now carries in itself a distinctive and terrifyingly described form through games and cinematographic works, despite the reality of it.
The walking corpses or zombies, from the past to the present, are still a vague concept because, from a scientific perspective, the origin of these creatures is still unknown. However, with the imagination and creativity of human beings, the corpse now carries in itself a special form that is described in horror and frightening through games and cinematographic works, despite the its reality.

Today's article summarizes Carlson's comments, a member of the "Life Research Community". It is a place to study this phenomenon in many ways, about the reality of the most epic live game titles today.

Resident Evil


If you are a fan of the RE series, you will definitely remember the day when two varieties of viruses developed that caused a deadly pandemic for Raccoon City and many other places that started in 1996. Experimenting with this game, Carlson was asked a question about zombies with thick skin that could withstand a lot of bullets so whether it was realistic or not, but it seemed Carlson wondered. He answered: ‘A standard shot will take down a dead body. The story of shattering zombie heads to destroy them is probably a long-standing thought and it is actually quite easy, until RE deliberately ignores this, to build creatures with power impossible."

The Last Of Us

This is the second game that Carlson noticed and is an example of the infection of a very detailed epidemic. Carlson said: "I like this game because the game's epidemic comes from Cordyceps Virus, a virus that causes many strange phenomena to affect ants. When you look at how the enemies in the game transform, they close to the cycle of infection that we can observe in the natural world. "


"When you make the apocalypse more realistic, that world becomes more frightening. We have to deal with a biological entity from something that already exists in the natural world, and itself. Every game has always wanted to explain its virus, but after that, they left a series of questions and a lot of unexplained scenarios. Last Of Us almost erases those problems. "

Dying Light

If you've ever played Dying Light, you'll probably know that in Harran prison during the day are zombies whining all over the place, and when night falls they'll be terrifying creatures with their super-evolutionary variants. called Virals. Carlson said that he was working on the game because of its horror factor, but suggested that Techland could do more to explain the origin of the zombies.


Carlson said: "Is the cycle of day and night making the game experience better? Really. But I think, this game is really entertaining, not realistic. The game is based on a concept of a virus that will affect the brain and control human movement and until now, Techland has not been able to give a reasonable explanation for this virus ".

State Of Decay

Carlson said: "State of Decay 2 is the most realistic living game I've ever played. Look at what it does. The game opens with you choosing for yourself a character, before entering a refugee camp. You have to search for all kinds of different weapons, medical supplies and food, you will have to cooperate with others and when the game continues, you cannot progress if you just use it. use a non-perishable weapon. ".



Carlson also said that players must work with others, improve the main camp and start using their senses in the journey of discovery and access to all locations in the map. This is probably a live game - post-apocalyptic real-time is highly appreciated.

Left 4 Dead

Although there has been more than a decade of existence in the game, every time when referring to Left 4 Dead, the fans still love it and consider it a monument to the live game. According to developer Turtle Rock, these bodies are diverse from shape to size, but the standard species of Snyder's classic style is the most concerned.


Carlson said: "If you pay close attention, the only feature of this breed is that they are unable to run, jump or do anything out of the wild, and that makes them no longer worth it. But it is true that the makers of the game have stimulated the living and jumping corpses to make the game scary and worth playing, there is no one who wants to watch a movie or play games where the dead body just goes set around. "

Dead Rising


As a part of the Dead Rising series, Carlson thinks he likes the game not only because of the massive arsenal, but also that the player can do anything and wander to Anywhere in the open world in the game. Of course, the ultimate goal is to destroy all the corpses and solve the chaos that comes in that open world. Even, even after playing Dead Rising, Carlos realized that everyday items he used today could also be assembled and made into special weapons.

Days Gone


Similar to Left 4 Dead or World War Z, the live corpses in the game will operate in groups and overwhelm the player with absolute numbers. To fight with them, Carlson said that killing them is not all. "Whether it's a gun or not, despite the experience of playing role-playing games, running and hiding is still the top priority. In some ideal cases, you can escape to places that help you escape. corpse pursuit like buildings, provided you have a solid escape route. ".
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High Tech Brain: Consider the reality of Zombies titles in a scientific perspective
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